#!/usr/bin/env python3 """Gamelog watcher — everything EVE logs but has no API for. Tails EVE's local Gamelogs (Documents/EVE/logs/Gamelogs) and alerts via the same channels as the ore-hold watcher (ntfy + Windows toast + Discord). Reading the log file is legit — it never touches the game. Runs on the PC you play on. Catches: • TACKLED / EWAR'd (notify warp-scramble/disrupt/jam/web/neut) — urgent, no cooldown • Incoming damage (combat 'from') — "rats?" — cooldown'd • Hold full (notify cargo/ore hold full) • Capacitor empty (notify) • Bounty income (bounty lines) — accumulates a session total, milestone pings Config: reuses config.ini, optional [combat] section: gamelogs_dir = ; auto-detects ~/Documents/EVE/logs/Gamelogs cooldown_secs = 60 min_damage = 1 bounty_milestone = 25000000 ; ping every this much ratting ISK Run: python eve_combat_watcher.py (--test fires one alert) """ import glob import os import re import sys import time HERE = os.path.dirname(os.path.abspath(__file__)) sys.path.insert(0, HERE) import eve_orehold_watcher as w # reuse load_config() + notify() TAG = re.compile(r"<[^>]+>") INCOMING = re.compile(r"\(combat\)\s*([\d,]+)\s+from\s+(.+?)\s*[-\n]", re.IGNORECASE) DANGER = re.compile(r"\(notify\).*(warp (?:scrambl|disrupt)|unable to warp|" r"jam|target(?:ing)? (?:disrupt|jam)|energy neutraliz|web|stasis)", re.IGNORECASE) HOLDFULL = re.compile(r"\(notify\).*(cargo (?:hold )?is full|hold is full|" r"not enough (?:cargo )?space|deactivat.*full|full.*deactivat)", re.IGNORECASE) CAPEMPTY = re.compile(r"\(notify\).*(capacitor is empty|not enough (?:capacitor|energy))", re.IGNORECASE) BOUNTY = re.compile(r"\(bounty\)\s*([\d,]+(?:\.\d+)?)\s*ISK", re.IGNORECASE) def find_gamelogs(cp): d = cp.get("combat", "gamelogs_dir", fallback="").strip() if cp.has_section("combat") else "" if d and os.path.isdir(d): return d for base in (os.path.expanduser("~/Documents/EVE/logs/Gamelogs"), os.path.expanduser("~/OneDrive/Documents/EVE/logs/Gamelogs")): if os.path.isdir(base): return base return None def newest(d): files = glob.glob(os.path.join(d, "*.txt")) return max(files, key=os.path.getmtime) if files else None def main(): cp = w.load_config() g = lambda k, d: (cp.getint("combat", k, fallback=d) if cp.has_section("combat") else d) cooldown, min_dmg, milestone = g("cooldown_secs", 60), g("min_damage", 1), g("bounty_milestone", 25000000) if "--test" in sys.argv: w.notify(cp, "Gamelog watcher test", "Combat/tackle/hold/bounty alerts will reach you.", priority="high", tags="crossed_swords") return gdir = find_gamelogs(cp) if not gdir: sys.exit("Couldn't find Gamelogs dir. Set [combat] gamelogs_dir in config.ini.") print(f"[gamelog] watching {gdir}") cur = newest(gdir) fh = open(cur, "r", encoding="utf-8", errors="ignore") if cur else None if fh: fh.seek(0, os.SEEK_END) last_dmg = 0.0 bounty_total = 0.0 bounty_reported = 0.0 while True: nl = newest(gdir) if nl and nl != cur: cur = nl if fh: fh.close() fh = open(cur, "r", encoding="utf-8", errors="ignore") bounty_total = bounty_reported = 0.0 # new session print(f"[gamelog] -> {os.path.basename(cur)}") if not fh: time.sleep(3); continue line = fh.readline() if not line: time.sleep(1); continue clean = TAG.sub("", line) if "(notify)" in line: if DANGER.search(clean): w.notify(cp, "⚠ TACKLED / EWAR", "Scrambled/jammed/webbed — you may not be able to warp. ACT NOW.", priority="urgent", tags="rotating_light"); continue if HOLDFULL.search(clean): w.notify(cp, "Hold full", "Your hold is full — compress / unload / swap.", priority="high", tags="package"); continue if CAPEMPTY.search(clean): w.notify(cp, "Capacitor empty", "Cap's out — modules dropping.", priority="default", tags="battery"); continue continue if "(bounty)" in line: mb = BOUNTY.search(clean) if mb: bounty_total += float(mb.group(1).replace(",", "")) if bounty_total - bounty_reported >= milestone: bounty_reported = bounty_total w.notify(cp, "Ratting income", f"~{bounty_total/1e6:.0f}M ISK in bounties this session.", priority="low", tags="moneybag") continue if "(combat)" in line: m = INCOMING.search(clean) if not m: continue dmg = int(m.group(1).replace(",", "")) if dmg < min_dmg or time.time() - last_dmg < cooldown: continue last_dmg = time.time() w.notify(cp, "Taking damage — rats?", f"Incoming fire from {m.group(2).strip()} ({dmg}). Engage drones, " f"watch shield.", priority="urgent", tags="crossed_swords") print(f"[gamelog] damage {dmg} from {m.group(2).strip()}") if __name__ == "__main__": main()